Construct one or more regular polygons (equal sides and angles) as
sfg/sfc POLYGON geometry. sfshape_ngon()
builds a single polygon at a given center; sfshape_ngons() builds
n polygons, automatically arranged in a compact, non-overlapping
grid. Useful for building varied, non-hand-typed node geometries; see
the geometry vignette for examples, and sfshape_stars for
the star-shaped equivalent.
Usage
sfshape_ngon(cx = 0, cy = 0, sides = 5, radius = 1)
sfshape_ngons(n, sides = c(3, 5, 7), radius = 0.3, spacing = NULL)Arguments
- cx, cy
Numeric. Coordinates of the polygon's center. (
sfshape_ngon()only.)- sides
Integer. Number of sides; must be 3 or more. For
sfshape_ngons(), may be a vector, recycled across thenpolygons to vary shape per polygon.- radius
Numeric. Circumradius – distance from the center to each vertex. For
sfshape_ngons(), may be a vector, recycled across thenpolygons.- n
Integer. Number of polygons to build. (
sfshape_ngons()only.)- spacing
Numeric. Distance between polygon centers in the auto-generated grid. Defaults to
max(radius) * 2.5, which guarantees no overlap. (sfshape_ngons()only.)
Value
sfshape_ngon() returns a single sfg object of type
POLYGON. sfshape_ngons() returns an sfc of
n such polygons.

